Straight from the game's own files
Abilities and item attributes
What each ability really does, as the game server works it out. Fractions are dropped at every step.
Slayer
| Figure | How it is worked out |
|---|---|
| HP | Sword or blade: STR × 3 + SK × 5Cross or mace: STR × 2 + SK × 4Gun: STR × 2 + SK × 2No weapon: STR × 3 |
| MP | INT × 2 |
| To hit | DEX ÷ 2 + SK × 1.5 |
| Defense | DEX ÷ 2 |
| Protection | STR |
| Damage added to the weapon's | Sword, blade, cross or mace: STR ÷ 15 … STR ÷ 10Gun: 1 … 2 |
| Attack speed | Sword or blade: STR ÷ 10 + SK ÷ 5Gun: DEX ÷ 10 + SK ÷ 5Cross or mace: STR ÷ 10Highest possible: 35 |
| Critical | Sword, blade or gun: SK ÷ 5Cross or mace: 0 |
SK is the level of the skill line of the weapon in your hand, LV is your character level. Items add their own figures on top.
Vampire
| Figure | How it is worked out |
|---|---|
| HP | STR × 4 + DEX + INT + LV |
| To hit | DEX + LV ÷ 2.5 |
| Defense | DEX ÷ 2 + LV ÷ 5 |
| Protection | STR + LV ÷ 5 |
| Damage added to the weapon's | STR ÷ 6 + LV ÷ 5 … STR ÷ 4 + LV ÷ 5 |
| Attack speed | DEX ÷ 10 + 10Highest possible: 30 |
| Critical | (DEX − 20) ÷ 30 |
SK is the level of the skill line of the weapon in your hand, LV is your character level. Items add their own figures on top.
What the figures do in a fight
- To hit against Defense. If your To hit is at least the target's Defense, your chance to hit is 50% + (To hit − Defense) ÷ 3. If it is lower, 50% − (Defense − To hit) ÷ 3. Between players it never goes below 10% or above 90%; when a monster is involved the limits are 5% and 95%.
- Protection. Every 8 points of Protection take 1% off the damage of a hit, up to 80% at 640 Protection. A hit always does at least 1.
- Critical. The Critical figure ÷ 10 is the chance in percent. A critical hit ignores Protection completely.
- HP steal. On a hit you get the amount back as HP with a chance of 90% − 1.4 × the amount (65% − 1.4 × the amount for Slayers who do not use a sword or blade).
- Day and night. A Vampire's To hit, Defense, Protection and damage count ×1 by day, ×1.25 at dawn and dusk and ×1.5 at night. Monsters count ×0.5 by day, ×0.75 at dawn and dusk and ×1 at night.
Item attributes
What each step adds. Attributes from all worn items add up.
| Attribute | What it adds | +1 | +2 | +3 | +4 | +5 |
|---|---|---|---|---|---|---|
| STR | Strength | 1 Wolf | 2 Bear | 3 Ogre | 4 Giant | 5 Titan |
| DEX | Dexterity | 1 Raven | 2 Owl | 3 Hawk | 4 Eagle | 5 Pheonix |
| INT | Intelligence | 1 HighBrain | 2 Wisdom | 3 Sorcery | 4 Wizardery | 5 Magus |
| ATTR | Strength, Dexterity and Intelligence together | 1 Yam | 2 Mot | 3 Ptha | — | — |
| HP | Highest HP | 3 Life | 6 Elixir | 9 Resurrect | 12 Infinite | 15 Immortal |
| MP | Highest MP | 5 Soul | 10 Spirit | 15 Will | 20 Faith | 25 Reliance |
| DAM | Damage, on both ends of the range | 1 Crushing | 2 Smashing | 3 Slaying | 4 Disruption | 5 Destruction |
| ASPD | Attack speed | 5 Swift | 10 Haste | 15 Wing | 20 Thunder | 25 Lightning |
| CRI | Critical figure (10 = 1% chance) | 2 Killing | 4 Lethal | 6 Fatal | 8 Mortal | 10 Deadly |
| TOHIT | To hit | 1 Pegasus | 2 Gryphon | 3 Chimera | 4 Wyvern | 5 Dragon |
| DEF | Defense | 1 Cockatrice | 2 Basilisk | 3 Gorgon | 4 Medusa | 5 Behemoth |
| PRO | Protection | 1 Protective | 2 Shielded | 3 Guarded | 4 Armored | 5 Safe |
| HPSTL | HP taken back on a hit | 1 Wraith | 2 Wight | 3 Incubus | — | — |
| MPSTL | MP taken back on a hit | 1 Lamia | 2 Seiren | 3 Succubus | — | — |
| DUR | Durability, in percent of the normal | 120% Hard | 140% Solid | 160% Strong | 180% Iron | 200% Steel |
| PORES | Poison resistance | 5 Amber | 10 Opal | 15 Emerald | — | — |
| ACRES | Acid resistance | 5 Amethyst | 10 Aquamarine | 15 Sapphire | — | — |
| CURES | Curse resistance | 5 Moonstone | 10 Pearl | 15 Diamond | — | — |
| BLRES | Blood resistance | 5 Obsidian | 10 Bloodstone | 15 Ruby | — | — |
| RES | All four resistances | 1 Topaz | 3 Citrine | 5 Zircon | 7 Agate | 9 Carnelian |
| VIS | Sight range | 1 Luster | 4 Seeker | 5 Fulgent | 2 Sparkle | 3 Twinkle |
| LUCK | Luck (see below) | 1 Fortune | 3 Clover | 5 Garnet | — | — |
The word under each number is the name the item carries: a Wolf sword has STR+1.
Luck
Luck changes what a monster drops for you. The item can come one tier higher or lower, and its attribute one step higher or lower. It does not change how often items drop, and it does nothing for enchanting.
Before each roll the game adds a number from −10 to +9 to your Luck. So a little Luck can also make a drop worse. From 10 Luck up it can only help.
Luck counts in 122 of the 148 maps. Luck from all worn items adds up.
Luck: Slayer
| Your Luck | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 15 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Item one tier higher (item number 1 of its kind) | 0.61% | 0.74% | 0.87% | 1.02% | 1.18% | 1.34% | 1.71% | 2.13% | 2.58% | 3.25% | 4.37% |
| … one tier lower | 0.92% | 0.73% | 0.57% | 0.43% | 0.3% | 0.2% | 0.06% | 0% | 0% | 0% | 0% |
| Item one tier higher (item number 5 of its kind) | 0.52% | 0.63% | 0.74% | 0.86% | 1% | 1.14% | 1.45% | 1.81% | 2.18% | 2.75% | 3.71% |
| … one tier lower | 1% | 0.8% | 0.62% | 0.47% | 0.33% | 0.22% | 0.07% | 0% | 0% | 0% | 0% |
| Item one tier higher (item number 10 of its kind) | 0.43% | 0.52% | 0.62% | 0.72% | 0.83% | 0.95% | 1.22% | 1.51% | 1.83% | 2.31% | 3.11% |
| … one tier lower | 1.12% | 0.9% | 0.7% | 0.53% | 0.38% | 0.25% | 0.07% | 0% | 0% | 0% | 0% |
| Attribute one step higher (from +1) | 0.28% | 0.33% | 0.4% | 0.46% | 0.53% | 0.61% | 0.78% | 0.96% | 1.17% | 1.48% | 1.99% |
| … one step lower | 0.32% | 0.26% | 0.2% | 0.15% | 0.11% | 0.07% | 0.02% | 0% | 0% | 0% | 0% |
| Attribute one step higher (from +2) | 0.08% | 0.09% | 0.11% | 0.13% | 0.15% | 0.17% | 0.22% | 0.27% | 0.33% | 0.41% | 0.55% |
| … one step lower | 0.34% | 0.28% | 0.21% | 0.16% | 0.11% | 0.08% | 0.02% | 0% | 0% | 0% | 0% |
| Attribute one step higher (from +3) | 0.04% | 0.05% | 0.06% | 0.07% | 0.08% | 0.1% | 0.12% | 0.15% | 0.19% | 0.24% | 0.32% |
| … one step lower | 0.37% | 0.3% | 0.23% | 0.17% | 0.12% | 0.08% | 0.02% | 0% | 0% | 0% | 0% |
| Attribute one step higher (from +4) | 0.03% | 0.04% | 0.04% | 0.05% | 0.06% | 0.07% | 0.09% | 0.11% | 0.13% | 0.17% | 0.22% |
| … one step lower | 0.41% | 0.33% | 0.25% | 0.19% | 0.14% | 0.09% | 0.03% | 0% | 0% | 0% | 0% |
Chance for each item a monster drops.
Luck: Vampire
| Your Luck | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 12 | 15 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Item one tier higher (item number 1 of its kind) | 0.44% | 0.53% | 0.62% | 0.73% | 0.84% | 0.96% | 1.22% | 1.52% | 1.84% | 2.32% | 3.12% |
| … one tier lower | 0.55% | 0.44% | 0.34% | 0.26% | 0.18% | 0.12% | 0.04% | 0% | 0% | 0% | 0% |
| Item one tier higher (item number 5 of its kind) | 0.39% | 0.47% | 0.55% | 0.64% | 0.74% | 0.85% | 1.08% | 1.35% | 1.63% | 2.06% | 2.77% |
| … one tier lower | 0.58% | 0.46% | 0.36% | 0.27% | 0.19% | 0.13% | 0.04% | 0% | 0% | 0% | 0% |
| Item one tier higher (item number 10 of its kind) | 0.34% | 0.41% | 0.48% | 0.56% | 0.65% | 0.74% | 0.95% | 1.18% | 1.43% | 1.8% | 2.42% |
| … one tier lower | 0.62% | 0.49% | 0.38% | 0.29% | 0.2% | 0.14% | 0.04% | 0% | 0% | 0% | 0% |
| Attribute one step higher (from +1) | 0.2% | 0.24% | 0.28% | 0.33% | 0.38% | 0.43% | 0.55% | 0.69% | 0.83% | 1.05% | 1.42% |
| … one step lower | 0.23% | 0.18% | 0.14% | 0.11% | 0.08% | 0.05% | 0.02% | 0% | 0% | 0% | 0% |
| Attribute one step higher (from +2) | 0.07% | 0.08% | 0.1% | 0.11% | 0.13% | 0.15% | 0.19% | 0.24% | 0.29% | 0.37% | 0.5% |
| … one step lower | 0.24% | 0.19% | 0.15% | 0.11% | 0.08% | 0.05% | 0.02% | 0% | 0% | 0% | 0% |
| Attribute one step higher (from +3) | 0.04% | 0.05% | 0.06% | 0.07% | 0.08% | 0.09% | 0.12% | 0.14% | 0.17% | 0.22% | 0.3% |
| … one step lower | 0.25% | 0.2% | 0.16% | 0.12% | 0.08% | 0.06% | 0.02% | 0% | 0% | 0% | 0% |
| Attribute one step higher (from +4) | 0.03% | 0.03% | 0.04% | 0.05% | 0.06% | 0.06% | 0.08% | 0.1% | 0.12% | 0.16% | 0.21% |
| … one step lower | 0.27% | 0.22% | 0.17% | 0.13% | 0.09% | 0.06% | 0.02% | 0% | 0% | 0% | 0% |
Chance for each item a monster drops.