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Straight from the game's own files

Abilities and item attributes

What each ability really does, as the game server works it out. Fractions are dropped at every step.

Slayer

FigureHow it is worked out
HPSword or blade: STR × 3 + SK × 5
Cross or mace: STR × 2 + SK × 4
Gun: STR × 2 + SK × 2
No weapon: STR × 3
MPINT × 2
To hitDEX ÷ 2 + SK × 1.5
DefenseDEX ÷ 2
ProtectionSTR
Damage added to the weapon'sSword, blade, cross or mace: STR ÷ 15 … STR ÷ 10
Gun: 1 … 2
Attack speedSword or blade: STR ÷ 10 + SK ÷ 5
Gun: DEX ÷ 10 + SK ÷ 5
Cross or mace: STR ÷ 10
Highest possible: 35
CriticalSword, blade or gun: SK ÷ 5
Cross or mace: 0

SK is the level of the skill line of the weapon in your hand, LV is your character level. Items add their own figures on top.

Vampire

FigureHow it is worked out
HPSTR × 4 + DEX + INT + LV
To hitDEX + LV ÷ 2.5
DefenseDEX ÷ 2 + LV ÷ 5
ProtectionSTR + LV ÷ 5
Damage added to the weapon'sSTR ÷ 6 + LV ÷ 5 … STR ÷ 4 + LV ÷ 5
Attack speedDEX ÷ 10 + 10
Highest possible: 30
Critical(DEX − 20) ÷ 30

SK is the level of the skill line of the weapon in your hand, LV is your character level. Items add their own figures on top.

What the figures do in a fight

Item attributes

What each step adds. Attributes from all worn items add up.

AttributeWhat it adds+1+2+3+4+5
STRStrength 1
Wolf
2
Bear
3
Ogre
4
Giant
5
Titan
DEXDexterity 1
Raven
2
Owl
3
Hawk
4
Eagle
5
Pheonix
INTIntelligence 1
HighBrain
2
Wisdom
3
Sorcery
4
Wizardery
5
Magus
ATTRStrength, Dexterity and Intelligence together 1
Yam
2
Mot
3
Ptha
——
HPHighest HP 3
Life
6
Elixir
9
Resurrect
12
Infinite
15
Immortal
MPHighest MP 5
Soul
10
Spirit
15
Will
20
Faith
25
Reliance
DAMDamage, on both ends of the range 1
Crushing
2
Smashing
3
Slaying
4
Disruption
5
Destruction
ASPDAttack speed 5
Swift
10
Haste
15
Wing
20
Thunder
25
Lightning
CRICritical figure (10 = 1% chance) 2
Killing
4
Lethal
6
Fatal
8
Mortal
10
Deadly
TOHITTo hit 1
Pegasus
2
Gryphon
3
Chimera
4
Wyvern
5
Dragon
DEFDefense 1
Cockatrice
2
Basilisk
3
Gorgon
4
Medusa
5
Behemoth
PROProtection 1
Protective
2
Shielded
3
Guarded
4
Armored
5
Safe
HPSTLHP taken back on a hit 1
Wraith
2
Wight
3
Incubus
——
MPSTLMP taken back on a hit 1
Lamia
2
Seiren
3
Succubus
——
DURDurability, in percent of the normal 120%
Hard
140%
Solid
160%
Strong
180%
Iron
200%
Steel
PORESPoison resistance 5
Amber
10
Opal
15
Emerald
——
ACRESAcid resistance 5
Amethyst
10
Aquamarine
15
Sapphire
——
CURESCurse resistance 5
Moonstone
10
Pearl
15
Diamond
——
BLRESBlood resistance 5
Obsidian
10
Bloodstone
15
Ruby
——
RESAll four resistances 1
Topaz
3
Citrine
5
Zircon
7
Agate
9
Carnelian
VISSight range 1
Luster
4
Seeker
5
Fulgent
2
Sparkle
3
Twinkle
LUCKLuck (see below) 1
Fortune
3
Clover
5
Garnet
——

The word under each number is the name the item carries: a Wolf sword has STR+1.

Luck

Luck changes what a monster drops for you. The item can come one tier higher or lower, and its attribute one step higher or lower. It does not change how often items drop, and it does nothing for enchanting.

Before each roll the game adds a number from −10 to +9 to your Luck. So a little Luck can also make a drop worse. From 10 Luck up it can only help.

Luck counts in 122 of the 148 maps. Luck from all worn items adds up.

Luck: Slayer

Your Luck123456810121520
Item one tier higher (item number 1 of its kind)0.61%0.74%0.87%1.02%1.18%1.34%1.71%2.13%2.58%3.25%4.37%
… one tier lower0.92%0.73%0.57%0.43%0.3%0.2%0.06%0%0%0%0%
Item one tier higher (item number 5 of its kind)0.52%0.63%0.74%0.86%1%1.14%1.45%1.81%2.18%2.75%3.71%
… one tier lower1%0.8%0.62%0.47%0.33%0.22%0.07%0%0%0%0%
Item one tier higher (item number 10 of its kind)0.43%0.52%0.62%0.72%0.83%0.95%1.22%1.51%1.83%2.31%3.11%
… one tier lower1.12%0.9%0.7%0.53%0.38%0.25%0.07%0%0%0%0%
Attribute one step higher (from +1)0.28%0.33%0.4%0.46%0.53%0.61%0.78%0.96%1.17%1.48%1.99%
… one step lower0.32%0.26%0.2%0.15%0.11%0.07%0.02%0%0%0%0%
Attribute one step higher (from +2)0.08%0.09%0.11%0.13%0.15%0.17%0.22%0.27%0.33%0.41%0.55%
… one step lower0.34%0.28%0.21%0.16%0.11%0.08%0.02%0%0%0%0%
Attribute one step higher (from +3)0.04%0.05%0.06%0.07%0.08%0.1%0.12%0.15%0.19%0.24%0.32%
… one step lower0.37%0.3%0.23%0.17%0.12%0.08%0.02%0%0%0%0%
Attribute one step higher (from +4)0.03%0.04%0.04%0.05%0.06%0.07%0.09%0.11%0.13%0.17%0.22%
… one step lower0.41%0.33%0.25%0.19%0.14%0.09%0.03%0%0%0%0%

Chance for each item a monster drops.

Luck: Vampire

Your Luck123456810121520
Item one tier higher (item number 1 of its kind)0.44%0.53%0.62%0.73%0.84%0.96%1.22%1.52%1.84%2.32%3.12%
… one tier lower0.55%0.44%0.34%0.26%0.18%0.12%0.04%0%0%0%0%
Item one tier higher (item number 5 of its kind)0.39%0.47%0.55%0.64%0.74%0.85%1.08%1.35%1.63%2.06%2.77%
… one tier lower0.58%0.46%0.36%0.27%0.19%0.13%0.04%0%0%0%0%
Item one tier higher (item number 10 of its kind)0.34%0.41%0.48%0.56%0.65%0.74%0.95%1.18%1.43%1.8%2.42%
… one tier lower0.62%0.49%0.38%0.29%0.2%0.14%0.04%0%0%0%0%
Attribute one step higher (from +1)0.2%0.24%0.28%0.33%0.38%0.43%0.55%0.69%0.83%1.05%1.42%
… one step lower0.23%0.18%0.14%0.11%0.08%0.05%0.02%0%0%0%0%
Attribute one step higher (from +2)0.07%0.08%0.1%0.11%0.13%0.15%0.19%0.24%0.29%0.37%0.5%
… one step lower0.24%0.19%0.15%0.11%0.08%0.05%0.02%0%0%0%0%
Attribute one step higher (from +3)0.04%0.05%0.06%0.07%0.08%0.09%0.12%0.14%0.17%0.22%0.3%
… one step lower0.25%0.2%0.16%0.12%0.08%0.06%0.02%0%0%0%0%
Attribute one step higher (from +4)0.03%0.03%0.04%0.05%0.06%0.06%0.08%0.1%0.12%0.16%0.21%
… one step lower0.27%0.22%0.17%0.13%0.09%0.06%0.02%0%0%0%0%

Chance for each item a monster drops.